So I was wondering if stuff like a librarian or astronomer or stuff like that would be a role/job in the game and how would it work in the game.Ī: The authors of the "Ancient Journals" are unfortunately all deceased and much of their knowledge has died with them. Q: In the 'Ancient journal part 1' it stated something about libraries and people like scholars. There are also unannounced biomes currently in development and we plan to add more biomes after release. Different forest types will have specific and distinct properties. BitCraft features, in addition, a variety of woodlands. Some are unique like oceans, grasslands, swamps, mountains, and deserts. We are not strictly against the idea of roaming monster packs that attack buildings or even lairs full of monsters, but it would likely be restricted to certain biomes and it is outside our current scope for the initial game release.Ī: For the initial game release, we plan to have around 10 original biomes. We want the wilderness to be a contrast to settlements and the initial dangers to be an incentive to build safe and cozy places. etc.? Because I think a guard type job would be cool to have to defend the town or even like caves or dungeons to explore for these "Lost artifacts"?Ī: There are already hostile creatures in the world and combat is an option in the untamed wilderness - at least if you don’t feel like running from everything with teeth or horns. Q: So what is the npc mob content like? is there any environmental mobs that will cause hindrance? like wolves attacking your base or goblins trying to raid you town etc. (which means being politically talented) We have a clear vision of how to achieve all this but it will require extensive testing and fine-tuning based on player feedback to get it right. Players who aspire to build truly large organizations of people on the empire scale will have to coordinate and manage governmental systems. Also important will be systems that allow the harmonious governing of a city population by players and the means to cooperate with other settlements, like building roads for better trade. Maybe most important will be immersive yet secure trade between players. Building and operating a fully player-driven city will require very robust systems for player interactions. This means players need to have the game systems and tools to effectively communicate and organize the founding and development of settlements. There are no NPC-run cities with all the amenities you find in many other MMORPGs. What can you share about social features in the game beyond text chatting, and how do you see your approach to player expression and communication and building a sense of community in the context of what other mmos/online games have tried?Ī: In BitCraft players are tasked with creating a civilization from scratch. Q: We've heard a lot about interacting with the world but not as much about interacting with other players. So to answer your question it is possible to have caves, dungeons, and caverns in BitCraft in the future but for now we are focused on getting the surface level right. We could however add additional layers in the future to create subterranean areas. This means just digging holes and building caves will not work. This is different from a real 3D gameworld like Minecraft. Question: I’m not sure if this has been asked already but will there be an underground in Bitcraft? Like caves, dungeons, caverns with glowing gems and mushrooms?Īnswer: The BitCraft game world is technically one surface, with elevated and lowered areas to create mountains and valleys.
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